Batman Arkham Knight
One of the most important things in Arkham Knight's Batmobile, so now let's talk about it all sore from the chase mode to combat mode
PURSUIT MODE
ENGINE
-WayneTech hybrid power cell with jet turbine
-HORSEPOWER: 1200 bhp
-Top speed 209 mph without afterburner; 0-60 mph in 2.7 seconds
AFTERBURNER
-FUEL TYPE: Nitro methane
-Raises maximum speed threshold by 30%
-TEMPERATURE AT VENT: 1100 °C
COCKPIT
-Electromagnetic ejector seat
-Enhanced intel and recon capabilities
-Ai and remote guidance systems
IMMOBILIZER MISSILES
-PAYLOAD: 5gm high explosive cl-20/hmx cocrystal
-WARHEAD: 2.75 in (70 mm)
-GUIDANCE: Laser/infrared homing
WHEELS
-MATERIAL: Advanced synthetic fibre composite
-DIAMETER: 4 ft 7 in (1.40 m)
-Advanced all terrain traction technology
CONTAINMENT UNIT
-PURPOSE: Passenger transport
-SPACE: 3 Seats
-Resistant to kinetic forces exceeding 4,500 lb/sq in
AIR BRAKES WITH REGENERATIVE ENERGY MECHANISM
-MATERIALS: Graphene composite
-ACTUATOR: High speed hydraulic cylinder
-STOPPING DISTANCE REDUCTION: 78%
BATTLE MODE
ARMOR PLATING
-THICKNESS: 120mm at thickest point
-MATERIAL: Carbon nanotube aggregate
-BLAST RESISTANCE: Explosive reactive armor around cockpit
VULCAN GUN
-AMMUNITION GAUGE: 25mm
-LENGTH: 1.8 meters
-PURPOSE: Anti-tank and surface to air combat
60MM CANNON
-AMMUNITION TYPE: 60mm high explosive penetrator shells
-MUZZLE VELOCITY: 1,680 meters per second
-Estimated to penetrate 820 mm of steel armor at point blank range
RIOT SUPPRESSOR
-AMMUNITION: Non-lethal slam rounds
-SLAM ROUNDS: Flexible plastic casing filled with 50 grams of rubber pellets
-Designed to deliver minimum long-term trauma & render combatant immobile
ELECTROSHOCK DEFENSE
-VOLTAGE: 200 - 300 kv range
-DELIVERY: Front and rear conductor rods
-PURPOSE: Propel combatant
GYROSCOPIC WHEELS
-Hydraulic arm-mounted
-Capable of 360 lateral spin for combat manoeuvring
-Bullet proof synthetic fibres
WINCH
-Multipurpose grapple claw
-RANGE: 60m
-WEIGHT SUPPORTED: 2.2 t
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